Blender Control
Create and modify 3D objects, materials, and animations in Blender.
Installation
- Make sure Claude is on your device and in your terminal.
Skills load from
~/.claude/skills/when Claude Code starts up — so you need it on your machine first. If you don't have it yet, install it once with the command below, then runclaudein any terminal to verify.One-time setupnpm i -g @anthropic-ai/claude-codeAlready have it? Skip ahead.
- Paste into Claude Code or into your terminal.
This copies the whole skill folder into
~/.claude/skills/blender-mcp-raphaelmansuy/— the SKILL.md plus any scripts, reference docs, or templates the skill ships with. Safe default: works for every skill.Faster alternative (instruction-only skills)
Skips the clone and grabs only the SKILL.md file. Don't use this if the skill ships Python scripts, reference markdowns, or asset templates — they won't be downloaded and the skill will fail when it tries to load them.
Quick install (SKILL.md only)Sign up to copy - Restart Claude Code.
Quit and reopen Claude Code (or any other agent that loads from
~/.claude/skills/). New skills are picked up on startup. - Just ask Claude.
Skills auto-activate when your request matches the skill's description — no slash command needed. Trigger phrases live in the skill's own frontmatter; you can read them in the “What this skill does” section above.
Prefer to read the source first? Open on GitHub.
When Claude uses it
Control Blender directly from Hermes via socket connection to the blender-mcp addon. Create 3D objects, materials, animations, and run arbitrary Blender Python (bpy) code. Use when user wants to create or modify anything in Blender.
What this skill does
Blender MCP
Control a running Blender instance from Hermes via socket on TCP port 9876.
Setup (one-time)
1. Install the Blender addon
curl -sL https://raw.githubusercontent.com/ahujasid/blender-mcp/main/addon.py -o ~/Desktop/blender_mcp_addon.py
In Blender: Edit > Preferences > Add-ons > Install > select blender_mcp_addon.py Enable "Interface: Blender MCP"
2. Start the socket server in Blender
Press N in Blender viewport to open sidebar. Find "BlenderMCP" tab and click "Start Server".
3. Verify connection
nc -z -w2 localhost 9876 && echo "OPEN" || echo "CLOSED"
Protocol
Plain UTF-8 JSON over TCP -- no length prefix.
Send: {"type": "<command>", "params": {<kwargs>}} Receive: {"status": "success", "result": <value>} {"status": "error", "message": "<reason>"}
Available Commands
| type | params | description |
|---|---|---|
| execute_code | code (str) | Run arbitrary bpy Python code |
| get_scene_info | (none) | List all objects in scene |
| get_object_info | object_name (str) | Details on a specific object |
| get_viewport_screenshot | (none) | Screenshot of current viewport |
Python Helper
Use this inside execute_code tool calls:
import socket, json
def blender_exec(code: str, host="localhost", port=9876, timeout=15):
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((host, port))
s.settimeout(timeout)
payload = json.dumps({"type": "execute_code", "params": {"code": code}})
s.sendall(payload.encode("utf-8"))
buf = b""
while True:
try:
chunk = s.recv(4096)
if not chunk:
break
buf += chunk
try:
json.loads(buf.decode("utf-8"))
break
except json.JSONDecodeError:
continue
except socket.timeout:
break
s.close()
return json.loads(buf.decode("utf-8"))
Common bpy Patterns
Clear scene
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
Add mesh objects
bpy.ops.mesh.primitive_uv_sphere_add(radius=1, location=(0, 0, 0))
bpy.ops.mesh.primitive_cube_add(size=2, location=(3, 0, 0))
bpy.ops.mesh.primitive_cylinder_add(radius=0.5, depth=2, location=(-3, 0, 0))
Create and assign material
mat = bpy.data.materials.new(name="MyMat")
mat.use_nodes = True
bsdf = mat.node_tree.nodes.get("Principled BSDF")
bsdf.inputs["Base Color"].default_value = (R, G, B, 1.0)
bsdf.inputs["Roughness"].default_value = 0.3
bsdf.inputs["Metallic"].default_value = 0.0
obj.data.materials.append(mat)
Keyframe animation
obj.location = (0, 0, 0)
obj.keyframe_insert(data_path="location", frame=1)
obj.location = (0, 0, 3)
obj.keyframe_insert(data_path="location", frame=60)
Render to file
bpy.context.scene.render.filepath = "/tmp/render.png"
bpy.context.scene.render.engine = 'CYCLES'
bpy.ops.render.render(write_still=True)
Pitfalls
- Must check socket is open before running (nc -z localhost 9876)
- Addon server must be started inside Blender each session (N-panel > BlenderMCP > Connect)
- Break complex scenes into multiple smaller execute_code calls to avoid timeouts
- Render output path must be absolute (/tmp/...) not relative
- shade_smooth() requires object to be selected and in object mode
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