Logo Reveal
Generate animated logo reveal videos with 3D effects and branding elements.
Installation
- Make sure Claude is on your device and in your terminal.
Skills load from
~/.claude/skills/when Claude Code starts up — so you need it on your machine first. If you don't have it yet, install it once with the command below, then runclaudein any terminal to verify.One-time setupnpm i -g @anthropic-ai/claude-codeAlready have it? Skip ahead.
- Paste into Claude Code or into your terminal.
This copies the whole skill folder into
~/.claude/skills/logo-reveal-ucsandman/— the SKILL.md plus any scripts, reference docs, or templates the skill ships with. Safe default: works for every skill.Faster alternative (instruction-only skills)
Skips the clone and grabs only the SKILL.md file. Don't use this if the skill ships Python scripts, reference markdowns, or asset templates — they won't be downloaded and the skill will fail when it tries to load them.
Quick install (SKILL.md only)Sign up to copy - Restart Claude Code.
Quit and reopen Claude Code (or any other agent that loads from
~/.claude/skills/). New skills are picked up on startup. - Just ask Claude.
Skills auto-activate when your request matches the skill's description — no slash command needed. Trigger phrases live in the skill's own frontmatter; you can read them in the “What this skill does” section above.
Prefer to read the source first? Open on GitHub.
When Claude uses it
Use when the user wants a logo reveal / logo animation / brand intro video for any product (e.g. "/logo-reveal", "make a logo reveal for DashClaw", "animated logo for the landing page").
What this skill does
Logo Reveal
REQUIRED BACKGROUND: marketing-studio skill (engine location, brand onboarding,
PLAYBOOK gotchas). Work happens in ${CLAUDE_SKILL_DIR}/../...
Produces: out/<brand>/logo-reveal.mp4 — 3s Blender 3D draw-on of the brand mark
composited in Remotion over the brand backdrop with wordmark + CTA (5s total).
Recipe
- Toolchain + brand check per marketing-studio (onboard the brand first if new).
- Blender scene:
feeders/blender/scenes/logo_reveal_<brand>.py. If missing, copylogo_reveal.py(noban) and swap ONLY the geometry builders to the new mark's SVG shapes — materials/choreography/camera/alpha/args are brand-agnostic. Read the PLAYBOOK's Blender 5.1.2 gotchas FIRST (cleanup, emission 1.0, non-cyclic splines). - Proof frames:
python feeders/blender/render.py <scene> --out assets/<brand>/logo-reveal --frame 20|55|90, Read each; verify draw-on progression + transparent alpha (corner pixel alpha 0). - Animation render (
--animation, ~30s), thennode scripts/stage-blender-assets.mjs <brandId>(stages every rendered sequence underassets/<brandId>/intostudio/public/<brandId>/). - Composite: render the
LogoRevealcomposition with--props='{"brandId":"<id>","sequence":"<id>/logo-reveal","frameCount":90,"cta":"<brand cta>"}'. Inspect stills at frames 30/80/130 (mid-draw / wordmark in / full lockup, CTA in the brand's accent-positive color). - Deliver per marketing-studio (copy into calling repo + send to user).
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