Image Compose
Generate and edit filmmaking images for characters, locations, storyboards, and video production.
Installation
- Make sure Claude is on your device and in your terminal.
Skills load from
~/.claude/skills/when Claude Code starts up — so you need it on your machine first. If you don't have it yet, install it once with the command below, then runclaudein any terminal to verify.One-time setupnpm i -g @anthropic-ai/claude-codeAlready have it? Skip ahead.
- Paste into Claude Code or into your terminal.
This copies the whole skill folder into
~/.claude/skills/image-compose-utopai-research/— the SKILL.md plus any scripts, reference docs, or templates the skill ships with. Safe default: works for every skill.Faster alternative (instruction-only skills)
Skips the clone and grabs only the SKILL.md file. Don't use this if the skill ships Python scripts, reference markdowns, or asset templates — they won't be downloaded and the skill will fail when it tries to load them.
Quick install (SKILL.md only)Sign up to copy - Restart Claude Code.
Quit and reopen Claude Code (or any other agent that loads from
~/.claude/skills/). New skills are picked up on startup. - Just ask Claude.
Skills auto-activate when your request matches the skill's description — no slash command needed. Trigger phrases live in the skill's own frontmatter; you can read them in the “What this skill does” section above.
Prefer to read the source first? Open on GitHub.
When Claude uses it
Generates/edits filmmaking canvas images via generate_image.js and generate_image_pro.js. Use before image CLIs for character/location design, refs, starting frames, storyboards, stills, edits, variations, and downstream video anchors. Video-bound characters default to Pattern 7 4-panel sheets; one-off static portraits use Pattern 1. Story/script breakdowns should create detailed location anchors plus material character/location variants. Storyboards use Pattern 6: one pro composite mosaic per clip/<=15s shot note.
What this skill does
CLI shape
Standard tier:
node "$PAI_REPO_ROOT/server/cli/generate_image.js" --prompt "..." [--aspect-ratio 16:9] [--image-size 2K] [--label "..."] [--subtype <character|location|edit|reference|split|storyboard>] [--name "..."] [--role "..."] [--description "..."] [--source-node-id <id>] [--ref-source-id <id> ...]
Pro tier for storyboard mosaics and video-bound character sheets:
node "$PAI_REPO_ROOT/server/cli/generate_image_pro.js" --prompt "..." --size 2560x1440 [--label "..."] [--subtype <character|location|edit|reference|split|storyboard>] [--name "..."] [--role "..."] [--description "..."] [--source-node-id <id>] [--ref-source-id <id> ...]
Pro accepts --size only; no --aspect-ratio / --image-size. Common sizes: 1024x1024, 1280x720, 720x1280, 1920x1920, 2560x1440, 1440x2560, 3840x2160, 2160x3840.
--label defaults to the truncated prompt (≤30 chars) if omitted; pass an explicit one when you have a better caption.
Use @Image1, @Image2, … in --ref-source-id order. The CLI emits one derived edge per ref.
Mirror external URLs first with mirror_url.js --url <URL>, then pass the returned node_id via --ref-source-id.
If a note authored the image, pass --source-node-id <note_id>.
Do not attempt to invent images via ASCII art or markdown embedding — call the CLI.
First-use image mode
For the ask-once flow and per-mode prices, see the project PROJECT_AGENT.md § "First-use generation choices".
Mode mapping: Standard 2K -> generate_image.js --image-size 2K; Pro 2K -> pro exact 2K; Max quality -> pro exact 4K.
Patterns
Pick the one that fits. For source lookup, follow the project PROJECT_AGENT.md § "Choosing context"; this skill only owns image-specific prompt and CLI shape.
Character pre-flight. First ask: will this character appear in downstream video (video, clip, promo, 宣传片, 短片, 连续剧, film, scene, 拍片, shot, short film)?
- Read
workflow.jsonfor uploaded refs (subtype:"reference",metadata.source:"user_upload", not archived). - Video-bound -> Pattern 7, not Pattern 1. Use ≥3 actor refs when available; with 0-2 refs, generate text-only 4-panel sheet.
- Announce one line before firing; allow redirect to Pattern 1.
- One-off static art/poster/portrait -> Pattern 1.
This pre-flight is non-negotiable. Pattern 1's single front portrait gives the video model an anchor that's too narrow; identity drifts shot-to-shot. Skipping straight to Pattern 1 for video work is the single most-common mistake.
Story/script anchor defaults. When script-compose or story-to-video-workflow routes a breakdown here:
- One base 4-panel sheet per material character.
- Extra sheets for material character variants: age, wardrobe/uniform/disguise, injury/dirty/wet/bloodied state, transformation, or continuity-significant looks.
- Detailed location anchors for settings that affect shots.
- Same-location variants for framing/scale/time/weather/light/dressing/story state/close-detail coverage changes.
- Prefer reference-to-clip after anchors. Storyboard only if requested, hard to control, or needed for diagnosis.
- Do not drop material variants for budget/speed; caller should adjust video resolution/runtime first.
1. Character portrait (one-off static stills only)
Triggers: character portrait/headshot/hero/villain/lead only for one-off static stills. Video-bound -> Pattern 7.
node "$PAI_REPO_ROOT/server/cli/generate_image.js" --prompt "..." --aspect-ratio 9:16 --image-size 2K --subtype character --name "Detective Morris" --role "..." --description "..."— no refs. A character is an identity anchor, not a derivative.- Prompt template:
[style] character portrait of [NAME], [role]. [age, build, wardrobe, distinguishing features]. Front-facing medium close-up, eye-level, looking directly at camera, neutral expression. Plain neutral background, soft even lighting. No dramatic shadows, no stylized lighting, no side profile, no multiple views. - Inherit project style or default to realistic. Name unnamed characters.
- No edges — characters are roots, so no
--ref-source-id.
2. Location establishing still
Triggers: establish/design/picture a location, or approval of a script-compose location offer.
node "$PAI_REPO_ROOT/server/cli/generate_image.js" --prompt "..." --aspect-ratio 16:9 --image-size 2K --subtype location --name "Causeway" --description "..." [--source-node-id <script_or_shot_note_id>]— no refs. A location is a setting anchor, not a derivative.- Prompt template:
[style] establishing still of [LOCATION NAME]. [visual brief — architecture, lighting, atmosphere]. Wide shot, eye-level, no characters present. - Keep frame empty of characters. Include architecture/layout, surfaces, dressing, era, weather, time, light, and story state when relevant.
- Same-location variants preserve place identity while changing wide/close scale, day/night, weather, dressing, damage, or detail coverage.
- No ref edges by default. If the location was derived from a script or shot note, use
--source-node-idso the authorship edge lands. - Follow-on: after the last scripted location, recommend the next reference-to-clip render. Mention storyboard only if requested/needed.
3. Edit / variation / turnaround of an existing image
Triggers: change/edit/swap/replace/add/remove/tweak/what-if/variation on an existing image.
-
Identify the source node (usually the most recent
image_result, or one the user named). Grabsource.idandsource.metadata.aspect_ratio. -
node "$PAI_REPO_ROOT/server/cli/generate_image.js" --prompt "..." --aspect-ratio <source ratio> --image-size <source size or 2K> --subtype edit --source-node-id <source.id> --ref-source-id <source.id>. -
Prompt as a transformation, not a full re-description:
<concrete change>. Preserve everything else.✅ "Change the rain to falling snow. Keep the detective, wardrobe, and camera framing unchanged." ✅ "Render as a full 3D turnaround sheet of the same character. Preserve face, wardrobe, and proportions." ❌ "A detective in a snowy alley at night wearing a trench coat…" — over-specifies, identity drifts.
-
The CLI emits the derived edge from
<source.id>based on--ref-source-id. -
Multi-step chains use one edge/call per step; do not flatten A -> C.
4. Scene featuring existing characters
Triggers: put character in setting / shot of X and Y / character action in location.
- Identify each character involved — any
image_resultof that person (up to 16). Collect each one'sid. node "$PAI_REPO_ROOT/server/cli/generate_image.js" --prompt "..." --aspect-ratio <fit the shot> --image-size 2K --ref-source-id <char1.id> --ref-source-id <char2.id> ....- Prompt: the full scene description. Name each character by their role so the generator binds identity to role. Refer to them in the prompt as
@Image1,@Image2, … in--ref-source-idorder. - No
--subtype— a scene is neither a character nor an edit. CLI emits one derived edge per--ref-source-id.
5. Standalone still
Triggers: a fresh image unrelated to existing canvas content ("generate a mountain at dusk", "a noir alley — just the setting").
- Plain
node "$PAI_REPO_ROOT/server/cli/generate_image.js" --prompt "..."with sensible defaults (16:9, 2K unless the user asks otherwise). No subtype, no refs.
6. Storyboard mosaic — one composite per clip / shot note
Triggers: storyboard, mosaic, grid, shot list, coverage, keyframe sheet, shot planning, image previs. Output is ONE composite per clip/<=15s shot note, not one image per panel.
- Tool/call: one
generate_image_pro.js --size 2560x1440 --subtype storyboard --label "Storyboard — Shot <N>" --source-node-id <shot_note_id>per mosaic. - Size: default
2560x1440; grid shape is cell layout, not canvas shape. Override only for explicit portrait/square/vertical/ratio:- "2x2 storyboard" →
2560x1440(default) - "2x2 square storyboard" →
1920x1920 - "2x2 portrait storyboard" →
1440x2560 - "vertical 2x4 mosaic" →
1440x2560
- "2x2 storyboard" →
- Grid/refs: default 2×2. Pass relevant character/location refs (≤32). Warn before 3×3+; recommend smaller sheets.
For the canvas pre-flight, per-shot-note iteration logic, missing-anchor nudge, verbatim prompt template, and default panel coverage when no script slice exists: see references/storyboard-mosaic.md.
Node fields the CLI sets
- ONE
image_resultnode PER mosaic. - Set
data.subtype = "storyboard"by passing--subtype storyboard.
7. Character reference sheet (default for ANY video-bound character work — with or without actor refs)
Use proactively for any character that will appear in downstream video, regardless of actor refs.
Mode A — ≥3 uploaded actor refs. Pass photos as --ref-source-id; add --source-node-id <note_id> if a script/shot authored the design.
Mode B — 0-2 refs / from scratch. Omit actor refs; describe age/build/wardrobe/distinguishing features explicitly. Add --source-node-id <note_id> when authored by a note.
Also fires on explicit asks: "design a character sheet / turnaround / reference sheet / character design for [character]", "make a 4-panel character design", "generate a production reference sheet for downstream video work".
Output: one Front-full / Profile-full / Back-full / Closeup-bust sheet, passed directly to video as --ref-source-id.
- Pre-flight: identify uploaded reference nodes (
subtype:"reference", ideally ≥3 photos). Confirm ref count in one line. node "$PAI_REPO_ROOT/server/cli/generate_image_pro.js" --prompt "..." --size 2560x1440 --subtype character --name "<character_name>" --role "..." --ref-source-id <ref1> --ref-source-id <ref2> --ref-source-id <ref3> [--source-node-id <script_or_shot_note_id>]— pro tier is the default for character sheets because panel layout, text suppression, and identity consistency are load-bearing. Do not pass--aspect-ratioor--image-size. Never fire Mode A with fewer than 3 refs (model overfits to the one angle it has).- With 0-2 actor refs, use the Mode B text-only command from
references/character-sheet.md: same pro command, but omit every actor-photo--ref-source-id; include--source-node-idonly when a script or shot note authored the design. - One call/sheet per base character or material variant. Generate base before variants. For identity-preserving variants, pass base sheet as ref and describe only persistent wardrobe/state change.
- Use the sheet as
--ref-source-id <sheet_id>for downstream shots; no normal cropping needed.
For the verbatim 4-panel prompt template, optional per-angle crops, and gotchas (no-text rule, photo-priority, exact panel counts): see references/character-sheet.md.
Node fields the CLI sets
- ONE
image_resultnode withdata.subtype = "character". data.name,data.role,data.descriptionfrom the CLI flags.- One
derivededge per--ref-source-id(so the sheet is provenance-linked to each actor photo it triangulated from).
After the CLI returns
For draft-stage JSON, one sentence with the price/status — see the project PROJECT_AGENT.md § "Draft gate". For terminal results, follow the project manual's next-step recommendation rule.
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