GodotMaker Accept
Present completed work results and ask user to confirm or reject acceptance.
Installation
- Make sure Claude is on your device and in your terminal.
Skills load from
~/.claude/skills/when Claude Code starts up — so you need it on your machine first. If you don't have it yet, install it once with the command below, then runclaudein any terminal to verify.One-time setupnpm i -g @anthropic-ai/claude-codeAlready have it? Skip ahead.
- Paste into Claude Code or into your terminal.
This copies the whole skill folder into
~/.claude/skills/gm-accept-randallliuxin/— the SKILL.md plus any scripts, reference docs, or templates the skill ships with. Safe default: works for every skill.Faster alternative (instruction-only skills)
Skips the clone and grabs only the SKILL.md file. Don't use this if the skill ships Python scripts, reference markdowns, or asset templates — they won't be downloaded and the skill will fail when it tries to load them.
Quick install (SKILL.md only)Sign up to copy - Restart Claude Code.
Quit and reopen Claude Code (or any other agent that loads from
~/.claude/skills/). New skills are picked up on startup. - Just ask Claude.
Skills auto-activate when your request matches the skill's description — no slash command needed. Trigger phrases live in the skill's own frontmatter; you can read them in the “What this skill does” section above.
Prefer to read the source first? Open on GitHub.
When Claude uses it
Present final results to the user for acceptance. Shows evaluation results, evaluator screenshots, and asks for confirmation. Explicit invocation only — use /gm-accept.
What this skill does
GodotMaker Accept
$ARGUMENTS
You are presenting the current tag's completed work to the user for acceptance. This is a per-tag gate — accepting now does NOT mean the whole game is done; it means this tag (vX.Y.Z) is ready to be sealed, archived, and git-tagged by /gm-finalize. The user can choose to continue to the next tag (/gm-gdd again) or stop the project here.
Session Setup
FIRST ACTION — before anything else: Write accept to .godotmaker/current_role.
Resume Check
Read .godotmaker/stage.jsonl (treat as empty if missing) — each line is {"role": X, "ts": Y}. Also read .godotmaker/evaluation.json.
- If no event with
role == "evaluate"exists anywhere in the file ORevaluation.jsondoes not exist → STOP. Tell user to run/gm-evaluatefirst. - If
evaluation.jsonresultis"reject"→ STOP. Tell user to run/gm-fixgapfirst. - If the last event has
role == "accept"AND itsdecision == "accept"→ STOP. Tell the user:"Accept already recorded at {timestamp}. Recommended next: /gm-finalize. If you need to redo this step or have other plans, just tell me."
- Otherwise → proceed (re-invocation is valid if the previous accept event recorded a
fixordonedecision).
Process
1. Gather Results
Read these files:
.godotmaker/evaluation.json— evaluator results (mandatory)PLAN.md— task completion statusMEMORY.md— known issues and discoveriesGDD.md— original requirements
2. Collect Screenshots
Do NOT capture new screenshots. Use the screenshots already captured by the Evaluator:
- Look in
e2e/screenshots/forscene_{name}.pngfiles - These correspond to reference images in
references/scene_{name}.png - If no evaluator screenshots exist, note this as a gap
3. Present to User
Format a clear summary:
## Tag Summary — {Tag from PLAN.md}
**Project:** {name}
**Tag delivers:** {one-liner from ROADMAP.md entry for this tag}
### What This Tag Built
- {N} new systems, {M} new components added in this tag
- Tag mechanics delivered: {Tag Mechanics list from PLAN.md, all PASS per evaluation.json `tag_mechanics`}
- Inherited mechanics still passing: {list each `<prev>-MN: pass` from evaluation.json `inherited_mechanics`}
### Test Results
- Unit tests: {from gm-verify results or PLAN.md}
- E2E suite: {evaluation.json `e2e_tests.passed`/`e2e_tests.total` — single suite covering both this tag's mechanics and inherited mechanics}
### Evaluation Result: APPROVED
- Mandatory checks: all passed
- Visual checks: {summary}
- Gameplay issues: {from evaluation.json, or "none"}
### Known Limitations
- {from MEMORY.md and evaluation minor_issues}
### Reviewer Triage Decisions for This Tag
(Read MEMORY.md "Reviewer Triage Log" section, filter to entries whose
Tag matches the current tag from PLAN.md. If none → write "(none)".)
| Time | File/Area | Severity | Decision | Finding | Reason | Citation |
|------|-----------|----------|----------|---------|--------|----------|
| ... | ... | ... | ... | ... | ... | ... |
(If the user thinks any REJECT or SKIP was wrong, they choose "Fix
issues" in Step 4 and tell me which finding to revisit; gm-fixgap will
pick it up.)
### How to Run
{instructions}
### Screenshots
{show evaluator screenshots side-by-side with references}
### What's Next
- After /gm-finalize this tag will be archived to docs/tags/{Tag}/ and `git tag {Tag}` will be created.
- Remaining tags in ROADMAP.md: {list of unshipped tags}
- To start the next tag, re-run /gm-gdd; to stop here, just don't.
4. Ask for Decision
Use AskUserQuestion to ask:
- Accept → I'll record acceptance and recommend /gm-finalize.
- Fix issues → tell me what to fix and I'll dispatch /gm-fixgap.
- Done for now → progress is saved; you can resume any time."
Do NOT proceed until the user replies. Their reply drives the When Done branch below.
When Done
Always append a trace event to .godotmaker/stage.jsonl recording the user's decision, regardless of which branch was chosen. From the project root run:
python tools/append_stage_event.py accept --decision=<accept|fix|done>
This appends a {"role": "accept", "ts": "<server-generated UTC>", "decision": "<accept|fix|done>"} line. Do NOT hand-write the JSON or the timestamp — the helper exists so the timestamp comes from the system clock, not your own output.
Then: git add -A && git commit -m "chore(accept): <Tag> <decision>".
Then, based on the decision:
- accept → Inform the user:
Accepted. Recommended next: /gm-finalize - fix → Inform the user to run
/gm-fixgapwith specific fix instructions - done → Inform the user:
Progress saved; resume any time
Note: only events with decision == "accept" count as the role having truly completed for /gm-finalize's prerequisite check. The fix and done events are kept as audit trail.
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