AugmentClaude

Game Design Source Curator

Build a vetted, maintainable knowledge base of game design sources and inspiration.

Installation

  1. Make sure Claude is on your device and in your terminal.

    Skills load from ~/.claude/skills/ when Claude Code starts up β€” so you need it on your machine first. If you don't have it yet, install it once with the command below, then run claude in any terminal to verify.

    One-time setup
    npm i -g @anthropic-ai/claude-code

    Already have it? Skip ahead.

  2. Paste into Claude Code or into your terminal.

    This copies the whole skill folder into ~/.claude/skills/game-design-source-curator-dy-2026/ β€” the SKILL.md plus any scripts, reference docs, or templates the skill ships with. Safe default: works for every skill.

    Faster alternative (instruction-only skills)

    Skips the clone and grabs only the SKILL.md file. Don't use this if the skill ships Python scripts, reference markdowns, or asset templates β€” they won't be downloaded and the skill will fail when it tries to load them.

    Quick install (SKILL.md only)
    Sign up to copy
  3. Restart Claude Code.

    Quit and reopen Claude Code (or any other agent that loads from ~/.claude/skills/). New skills are picked up on startup.

  4. Just ask Claude.

    Skills auto-activate when your request matches the skill's description β€” no slash command needed. Trigger phrases live in the skill's own frontmatter; you can read them in the β€œWhat this skill does” section above.

Prefer to read the source first? Open on GitHub.

When Claude uses it

Use when curating game design sources into a durable local knowledge base: source research, candidate screening, evidence-gated review, canonical ingestion, incremental updates, source catalogs, HTML archives, and design inspiration cards. Do not use for one-off summaries, casual recommendations, general news browsing, or translation-only tasks without knowledge-base ingestion.

What this skill does

This skill transforms scattered game design articles, videos, creators, and websites into a sustainable, verifiable local knowledge base. Rather than collecting links, it deposits traceable, reviewable, and reusable entries. Each curation cycle delivers: source worthiness for long-term tracking, new candidates and accepted entries with evidence and confidence scores, connections to existing methodologies and case studies, and design experiment inspiration cards derived from each accepted source.

What it does

  • Evidence-gated screening – sources move through discoverable, shortlisted, candidate, and accepted states only when supporting evidence exists; shallow reads cap at shortlisted status.
  • Deduplication and metadata extraction – standardizes URLs, removes duplicates, and extracts critical metadata before deep reading.
  • HTML archiving – stores locally readable HTML for Chinese materials; non-Chinese sources receive bilingual HTML with original terminology preserved.
  • Canonical ingestion – accepted entries are written into structured documents and linked to existing methodologies, projects, and case studies.
  • Incremental updates – tracks changes across rounds using catalog, registry, and update-history files; never implies background automation unless explicitly configured.
  • Inspiration cards – each accepted source generates a design experiment prompt for practical application.

How to use it

Trigger this skill when you need to curate game design sources into a durable local knowledge base: mention ongoing collection, source monitoring (websites, creators, channels, columns), evidence-gated review before ingestion, incremental updates rather than full rescans, or connecting new materials to existing design methodologies. The skill reads your repository structure, observes the curation mode, applies value-of-information filtering, and outputs synchronized updates to catalogs, registries, archives, and knowledge links.

Note: this skill's internal instructions are written in Chinese. Claude reads them natively and will work with you in English.

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