Plugin Creator
Build custom plugins with keyboard input, UI rendering, and app shell integration.
Installation
- Make sure Claude is on your device and in your terminal.
Skills load from
~/.claude/skills/when Claude Code starts up — so you need it on your machine first. If you don't have it yet, install it once with the command below, then runclaudein any terminal to verify.One-time setupnpm i -g @anthropic-ai/claude-codeAlready have it? Skip ahead.
- Paste into Claude Code or into your terminal.
This copies the whole skill folder into
~/.claude/skills/create-plugin-marcus/— the SKILL.md plus any scripts, reference docs, or templates the skill ships with. Safe default: works for every skill.Faster alternative (instruction-only skills)
Skips the clone and grabs only the SKILL.md file. Don't use this if the skill ships Python scripts, reference markdowns, or asset templates — they won't be downloaded and the skill will fail when it tries to load them.
Quick install (SKILL.md only)Sign up to copy - Restart Claude Code.
Quit and reopen Claude Code (or any other agent that loads from
~/.claude/skills/). New skills are picked up on startup. - Just ask Claude.
Skills auto-activate when your request matches the skill's description — no slash command needed. Trigger phrases live in the skill's own frontmatter; you can read them in the “What this skill does” section above.
Prefer to read the source first? Open on GitHub.
When Claude uses it
Create new sidecar plugins implementing the plugin.Plugin interface, rendering views with Bubble Tea, handling keyboard input via keymap contexts, and integrating with the app shell (footer hints, event bus, adapters). Use when creating a new plugin, modifying plugin architecture, or debugging plugin rendering/lifecycle issues. See references/ for sidebar list and fixed footer layout details.
What this skill does
Create Plugin
Architecture Overview
- Bubble Tea model:
internal/app/model.goowns the active plugin index, dispatches key events, renders plugin views. - Registry:
internal/plugin/registry.gostores plugins, handles lifecycle with panic protection, keeps anunavailablemap whenInitfails (silent degradation). - Plugin contract:
internal/plugin/plugin.godefines the interface every plugin must satisfy. - Context:
internal/plugin/context.goprovidesWorkDir,ConfigDir,Adapters,EventBus,Logger,Epoch, andKeymap. - Keymap:
internal/keymapmaps keys to command IDs. Footer/help reads bindings by context usingPlugin.Commands()+Plugin.FocusContext().
Plugin Interface
Every plugin must implement all of these methods:
ID() string // Stable kebab-case identifier
Name() string // Short human label for headers/help
Icon() string // Single-character glyph for tab strip
Init(ctx *Context) error // Lightweight setup; return error to degrade gracefully
Start() tea.Cmd // Kick off async work (non-blocking)
Update(msg tea.Msg) (Plugin, tea.Cmd) // Pure state transition
View(width, height int) string // Render within provided dimensions
IsFocused() bool // Check focus state
SetFocused(bool) // App calls this on tab switch
Commands() []plugin.Command // Footer hints per context
FocusContext() string // Current context name for keymap
Stop() // Idempotent cleanup
Optional: implement Diagnostics() []plugin.Diagnostic for the diagnostics overlay.
Lifecycle Order
- Registration (
cmd/sidecar/main.go):registry.Register(myplugin.New()). No work here. - Init: Detect prerequisites (repos, adapters, env vars). Use
ctx.Loggerfor warnings. Return error to degrade gracefully. - Start: Batch initial commands with
tea.Batch. Never block. - Update: Pattern-match on custom
Msgtypes andtea.KeyMsg. Keep I/O in commands, not directly in Update. - View: Render only; no side-effects. Honor
width/height. - Focus/Blur:
SetFocusedcalled on tab switch. Pause expensive work when unfocused. - Stop: Close watchers, timers, channels. Guard with
sync.Once/flags.
Epoch Pattern (Stale Message Detection)
When switching projects/worktrees, async operations may deliver stale data. Use the epoch pattern:
Step 1: Add Epoch to message type
type MyDataLoadedMsg struct {
Epoch uint64
Data string
Err error
}
func (m MyDataLoadedMsg) GetEpoch() uint64 { return m.Epoch }
Step 2: Capture epoch in command creators
func (p *Plugin) loadData() tea.Cmd {
epoch := p.ctx.Epoch // Capture synchronously before closure
return func() tea.Msg {
data, err := fetchData()
return MyDataLoadedMsg{Epoch: epoch, Data: data, Err: err}
}
}
Step 3: Check staleness in Update
case MyDataLoadedMsg:
if plugin.IsStale(p.ctx, msg) {
return p, nil // Discard stale message
}
p.data = msg.Data
Apply this to any async message that fetches data from filesystem/external sources or updates project-specific state.
Keymap, Contexts, and Commands
- Define contexts mirroring your view modes (e.g.,
git-status,git-diff). Return the active one fromFocusContext(). - Expose commands with matching contexts via
Commands(). These power footer hints and help overlay. - Add default bindings in
internal/keymap/bindings.go. - Keep command IDs stable (verbs preferred:
open-file,toggle-diff-mode).
Command structure
plugin.Command{
ID: "stage-file",
Name: "Stage", // Keep 1-2 words max
Category: plugin.CategoryGit,
Priority: 10, // Lower = higher priority; 0 treated as 99
Context: "git-status",
}
Categories: CategoryNavigation, CategoryActions, CategoryView, CategorySearch, CategoryEdit, CategoryGit, CategorySystem
Context naming convention
plugin-namefor main viewplugin-name-detailfor detail/previewplugin-name-modalfor modalsplugin-name-searchfor search modes
Dynamic binding registration
func (p *Plugin) Init(ctx *plugin.Context) error {
if ctx.Keymap != nil {
ctx.Keymap.RegisterPluginBinding("g g", "go-to-top", "my-context")
}
return nil
}
Event Bus (Cross-Plugin Communication)
- Subscribe:
ch := ctx.EventBus.Subscribe("topic")inStart(), forward messages intoUpdate. - Publish:
ctx.EventBus.Publish("topic", event.NewEvent(event.TypeRefreshNeeded, "topic", payload)). - Best-effort, buffered (size 16), drops when full. Design listeners to be resilient.
Inter-Plugin Messages
App-level messages (internal/app/commands.go):
FocusPluginByIDMsg{PluginID}/app.FocusPlugin(id)
File browser messages (internal/plugins/filebrowser/plugin.go):
NavigateToFileMsg{Path}- navigate to and preview a file
Pattern for cross-plugin navigation:
func (p *Plugin) openInFileBrowser(path string) tea.Cmd {
return tea.Batch(
app.FocusPlugin("file-browser"),
func() tea.Msg { return filebrowser.NavigateToFileMsg{Path: path} },
)
}
Plugin Focus Events
PluginFocusedMsg (from internal/app): sent when your plugin becomes active tab. Use to refresh data only needed when visible:
case app.PluginFocusedMsg:
if p.pendingRefresh {
p.pendingRefresh = false
return p, p.refresh()
}
External Editor Integration
func (p *Plugin) openFile(path string, lineNo int) tea.Cmd {
editor := p.ctx.Config.EditorCommand
return func() tea.Msg {
return plugin.OpenFileMsg{Editor: editor, Path: path, LineNo: lineNo}
}
}
Rendering Rules
CRITICAL: Always constrain plugin output height. The app header/footer are always visible. Plugins must not exceed allocated height.
lipgloss.NewStyle().Width(width).Height(height).MaxHeight(height).Render(content)
Do NOT render footers in plugin View(). The app renders footer using Commands() and keymap bindings.
Additional rendering rules:
- Keep
Viewdeterministic; drive dynamic data through state inUpdate. - Cache
width/heightin plugin state. - Expand
\tto spaces before width checks. - Use ANSI-aware helpers (
ansi.Truncate,lipgloss.Width) for content with escape codes. - Use small helper render functions per view mode.
See references/sidebar-list-guide.md for scrollable list implementation patterns.
See references/fixed-footer-layout-guide.md for footer and layout math details.
Persisting User Preferences
Use internal/state to persist layout preferences across restarts:
- Add field to
state.Statestruct with getter/setter. - Load in
Init():if saved := state.GetMyPaneWidth(); saved > 0 { p.paneWidth = saved } - Save on user action:
_ = state.SetMyPaneWidth(p.paneWidth)
Adapters
ctx.Adaptersholds integrations. Check capability inInitbefore using.- Watcher data from adapters should feed messages through
Update.
Error Handling
- Return lightweight errors from
Init; registry records them without crashing. - Use
ctx.Loggerwith structured fields. - Surface recoverable issues as status/toast messages, not panics.
New Plugin Checklist
- Create
internal/plugins/<id>/withplugin.goplus supporting files. - Implement the
plugin.Plugininterface; considerDiagnosticProvider. - Register in
cmd/sidecar/main.go. - Add default key bindings in
internal/keymap/bindings.go. - Ensure
Commands()covers every binding so hints/help work. - Wire external needs (adapters, env detection) in
Init; degrade gracefully. - Provide cleanup in
Stop; keepStart/Updatenon-blocking.
Testing
- Keep business logic in testable helpers; wire Bubble Tea plumbing around it.
- Use small typed messages (
type RefreshMsg struct{}) to keepUpdatereadable. - Enable
--debugfor verbose logs from registry and plugins.
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