Changelog Video
Turn a markdown changelog into a branded 45-60 second video with animation and captions.
Installation
- Make sure Claude is on your device and in your terminal.
Skills load from
~/.claude/skills/when Claude Code starts up β so you need it on your machine first. If you don't have it yet, install it once with the command below, then runclaudein any terminal to verify.One-time setupnpm i -g @anthropic-ai/claude-codeAlready have it? Skip ahead.
- Paste into Claude Code or into your terminal.
This copies the whole skill folder into
~/.claude/skills/changelog-video-heygen-com/β the SKILL.md plus any scripts, reference docs, or templates the skill ships with. Safe default: works for every skill.Faster alternative (instruction-only skills)
Skips the clone and grabs only the SKILL.md file. Don't use this if the skill ships Python scripts, reference markdowns, or asset templates β they won't be downloaded and the skill will fail when it tries to load them.
Quick install (SKILL.md only)Sign up to copy - Restart Claude Code.
Quit and reopen Claude Code (or any other agent that loads from
~/.claude/skills/). New skills are picked up on startup. - Just ask Claude.
Skills auto-activate when your request matches the skill's description β no slash command needed. Trigger phrases live in the skill's own frontmatter; you can read them in the βWhat this skill doesβ section above.
Prefer to read the source first? Open on GitHub.
When Claude uses it
Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained β fonts, background, lexicon, and scripts ship in this skill.
What this skill does
Changelog β Branded Video
Input: a changelog .md (themes + items, like the weekly HyperFrames digest).
Output: a lint-clean, seam-gate-green HyperFrames project in
projects/active/weekly-changelog-<range>/. Render only when asked.
Load first, non-negotiable: motion-doctrine (+ cut-the-curve,
oversized-cursor if a cursor appears, seam-craft) and captions-overlay.
This skill supplies the changelog-specific pipeline; the doctrine supplies the
motion law.
The prime directive: visualize, don't list
Every theme is illustrated by an animated mock of the actual UI or a
faithful analog acting out the change in experience β never text bullets.
Route every theme/item through references/visualization-registry.md BEFORE
writing the script; the registry decides ui-recreate / ui-analog / terminal /
checklist. Text checklist is the LAST resort, reserved for genuinely
non-visual items (reliability fix lists).
Pipeline
0 Β· Bootstrap the project from THIS skill's assets β non-negotiable
Do this before writing any composition HTML. Skipping it always produces a video that looks like a similar project you built before, NOT this skill's brand β that's the single most common way this skill goes off-brand. The skill's assets, fonts, and scaffold are the skill; the SKILL.md prompt is a router.
mkdir -p project/assets/fonts
cp <SKILL_DIR>/assets/fonts/*.woff2 project/assets/fonts/
cp <SKILL_DIR>/assets/bgm.mp3 project/bgm.mp3
ffmpeg -y -stream_loop 15 -i <SKILL_DIR>/assets/bg-pattern.mp4 -t <TOTAL> \
-vf "scale=1080:1080,fps=30,eq=saturation=0.72,drawbox=c=black@0.5:t=fill" \
-an -c:v libx264 -crf 20 -pix_fmt yuv420p project/assets/bg-pattern-<TOTAL>s.mp4
cp <SKILL_DIR>/examples/master-skeleton.html project/index.html
Then read references/build-spec.md end-to-end (not skimmed) β it defines the brand tokens (TT Norms Pro + ABC Solar Display + TT Norms Mono, cream #f5f6f4, rationed green #5ef17c, glass cards with green-tinted borders, kicker/sec-chip pill shape, 32px caption rail at top: 990) that every scene inherits from the scaffold.
Only THEN begin steps 1-6 below. Steps 1-4 (parse, route, script, VO) plan what goes into the scaffold; step 5 fills placeholders (<RANGE>, <TOTAL>, <CUT_N>, <DUR_N>, scene bodies) inside the already-copied project/index.html β you do NOT rewrite the scaffold's chrome, fonts, palette, or layout shell.
If you catch yourself reaching for cp on a prior video's index.html, or writing your own @font-face declarations, or designing a WebGL shader background instead of using the encoded bg-pattern MP4 above: STOP. Delete the current index.html and restart at the cp of the master-skeleton scaffold. Rebuilding scene content on the right scaffold is cheaper than retrofitting brand into the wrong scaffold.
1 Β· Parse + editorial cut
- Extract: week range, headline stats (releases, commits), themes, items.
- Budget: 45-60s total. Title β€2s, outro β€3.5s, 4 themes β 9-12s each.
- Per theme keep ONE hero visualization + at most 3 spoken items. Everything else exists only as the outro's "full digest" pointer. Cutting is the job: a changelog with 30 items still yields β€14 spoken beats.
- Order themes by story: marquee feature β product surface β performance β reliability (the digest usually already reads this way).
2 Β· Visualization routing
For each theme, pick the surface from references/visualization-registry.md
and write one line: theme β surface β the 2-4 sequenced actions the mock performs, each tied to a script phrase. If no registry surface fits and no
faithful analog exists, it's a checklist scene β don't invent fake UI for
something we can't represent honestly.
3 Β· Two-layer script (spoken vs display)
Write the script as token lines per references/script-voice.md:
conversational register, every technical term carrying a spoken phonetic
form from references/lexicon.json while display keeps standard spelling.
Captions show display; the VO reads spoken. Any term not in the lexicon:
STOP and ask the user how it's pronounced, then add it to the lexicon.
Save as script-tokens.json in the project.
4 Β· VO β Annie (HeyGen, pinned)
# spoken-layer text only; words JSON = ground-truth timestamps of the SPOKEN text
# Repo-native path: the changelog-video skill runs from the hyperframes repo root,
# so it uses the tracked hyperframes-media TTS helper directly (no `npx hyperframes
# skills` install step). If you've copied the skill into another repo, swap in
# your own path to the media-use / hyperframes-media heygen-tts.mjs.
node skills/hyperframes-media/scripts/heygen-tts.mjs ./vo-spoken.txt \
-o voiceover.mp3 --words vo-words.json \
--voice 330290724a1b470fb63153f34d4c0183 # Annie β lifelike (do not substitute)
Requires heygen CLI β₯0.3.0 authenticated (heygen auth login --oauth).
Then align spoken timestamps back to display tokens:
node <SKILL_DIR>/scripts/align-captions.mjs \
--tokens script-tokens.json --words vo-words.json --out captions.json
captions.json is the caption-rail input (display spelling, spoken timing).
The aligner prints MISMATCH warnings β resolve every one before building
(usually a lexicon spelling the TTS renders as multiple words). The audio
is the clock: all beat times come from vo-words.json; a VO regen re-opens
every seam.
Word-timings are a hard gate. Before moving on to step 5, verify
vo-words.json is non-empty and has a words: [...] array with start/end
per word. If it's empty (0 bytes) or missing the array β a known failure mode
when the TTS provider returns audio but no timestamp payload β DO NOT proceed
without them. Fallback: forced-align the produced audio against the display
script using local whisper:
uvx --from openai-whisper whisper voiceover.mp3 \
--model base.en --language en --word_timestamps True \
--output_format json --output_dir .
# then run align-captions.mjs with --words voiceover.json (same shape)
Whisper mishears TTS renderings ("gee-sap" β "gsap", "heyjen" β "hey Jen",
etc.) β captions still use the DISPLAY spelling from script-tokens.json;
whisper only supplies the timestamps. align-captions.mjs handles the join.
This fallback is the difference between a captioned build and a silently
uncaptioned one.
5 Β· Build
Follow references/build-spec.md exactly: brand tokens + fonts (bundled in
<SKILL_DIR>/assets/), the animated background encode, scene scaffold,
chrome, caption rail, one rationed green moment per scene. Then the doctrine
order: ledger.json (all ordinary seams cut-the-curve LEFT) β seam-stamp β
internal beats on VO words β seam-gate verify.
Captions are non-optional. The master-skeleton ships a caption-rail IIFE
that reads a LINES array β leaving that array empty is a shipped bug, not a
style choice. Populate it from captions.json before proceeding to step 6:
// paste in place of "const LINES = /* β¦ */ []" in the caption-rail IIFE:
const LINES = /* contents of captions.json */ [
{ id: 0, end: 2.74, w: [["This", 0.0], ["week,", 0.30], β¦] },
β¦
];
If align-captions.mjs was skipped or LINES is [], the frame check in
step 6 will fail β do not paper over it by removing #cap-line from the
scaffold.
6 Β· Gates (all green before presenting)
bun run --cwd packages/cli hyperframes check --caption-zone "x0=0;y0=.90;x1=1;y1=1;severity=error;seek=.02,.06,.10,.14,.18,.22,.26,.30,.34,.38,.42,.46,.50,.54,.58,.62,.66,.70,.74,.78,.82,.86,.90,.94,.98"(or the installedhyperframesCLI from the repo-localskills/hyperframes-cli/skill) β 0 errors (contrast: dim text β₯ .66 alpha; scene content stays above the caption rail). Do NOT reach fornpx hyperframes@latest; the tracked repo-local CLI is the source of truth for the composition contract this skill produces against.seam-gate.mjs verifyβ 0 fail.- Restart the preview server (it caches the bundle), spot-check 3-4 beats
via
__player.seekon the raw comp page. - Do NOT render unless the user asks. After a requested render, verify
frames from the MP4 (
ffmpeg -ss <t> β¦ -frames:v 1): captions present, background video not black, no tiny/frozen frames. - Caption presence gate β hard fail. Sample 3-4 frames spread across
the VO's spoken window (e.g.
t=3,t=15,t=30,t=42for a 48s VO) and confirm the caption rail attop: 990renders visible text on each. If any frame in a spoken interval is missing captions, the build ships uncaptioned β treat it as a red gate and re-check step 5'sLINESpopulation. This is exactly what went wrong on the Jul 13-20 v4 build.
Project layout
projects/active/weekly-changelog-<range>/
βββ index.html # single-doc master (scenes as slides, stamped seams)
βββ ledger.json # vector ledger (seam-stamp input)
βββ script-tokens.json # two-layer script (source of truth for VO + captions)
βββ vo-spoken.txt # generated: spoken layer, one line
βββ voiceover.mp3 + vo-words.json + captions.json
βββ bgm.mp3 # copy from <SKILL_DIR>/assets/bgm.mp3 (the house track) unless the user supplies one
βββ assets/fonts/ + assets/bg-pattern-<dur>s.mp4
Anti-patterns
| Don't | Instead |
|---|---|
| Bullet-point slides for UI changes | Mock the surface acting out the change |
| Fake UI for un-representable items | Honest checklist scene |
| Plain "JSON"/"CLI" in the TTS text | Lexicon spoken forms; display stays standard |
| Phonetic spellings in captions | Captions always render the display layer |
| Guessing an unknown term's pronunciation | Ask, then grow the lexicon |
| Speaking every changelog item | β€3 per theme; the digest link carries the rest |
| Green accents everywhere | One green moment per scene (#5ef17c) |
| Starting from a prior video's index.html | Step 0 β copy examples/master-skeleton.html from this skill into project/index.html, always |
Hand-crafted @font-face / WebGL shader / custom BGM | Step 0 β copy this skill's assets/ verbatim; the skill's assets ARE the brand |
| Delivered without CloudFront invalidation | Run aws cloudfront create-invalidation on distribution E2BSLVSZ7FG3U0 for the exact path after any S3 replace β CDN caches the old file otherwise |
Shipping with the LINES array empty in the scaffold | Step 4 must produce a populated captions.json; step 5 must paste it into the IIFE; step 6 gate 5 must confirm captions on rendered frames. An empty LINES = uncaptioned ship = re-do the run |
No vo-words.json β skip captions and ship anyway | Fall back to whisper forced alignment on the produced audio; captions are non-optional |
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