Brainstorm Prototypes
Generate multiple design variations for users to review and react to before building.
Installation
- Make sure Claude is on your device and in your terminal.
Skills load from
~/.claude/skills/when Claude Code starts up β so you need it on your machine first. If you don't have it yet, install it once with the command below, then runclaudein any terminal to verify.One-time setupnpm i -g @anthropic-ai/claude-codeAlready have it? Skip ahead.
- Paste into Claude Code or into your terminal.
This copies the whole skill folder into
~/.claude/skills/brainstorm-prototypes-neeeophytee/β the SKILL.md plus any scripts, reference docs, or templates the skill ships with. Safe default: works for every skill.Faster alternative (instruction-only skills)
Skips the clone and grabs only the SKILL.md file. Don't use this if the skill ships Python scripts, reference markdowns, or asset templates β they won't be downloaded and the skill will fail when it tries to load them.
Quick install (SKILL.md only)Sign up to copy - Restart Claude Code.
Quit and reopen Claude Code (or any other agent that loads from
~/.claude/skills/). New skills are picked up on startup. - Just ask Claude.
Skills auto-activate when your request matches the skill's description β no slash command needed. Trigger phrases live in the skill's own frontmatter; you can read them in the βWhat this skill doesβ section above.
Prefer to read the source first? Open on GitHub.
When Claude uses it
Generate several genuinely different throwaway variations (designs, approaches, drafts) for the user to react to. Use when the user can only recognize what they want by seeing it β visual design, UX flows, naming, tone β or asks to brainstorm or prototype before building.
What this skill does
Brainstorm and prototypes
The user has unknown knowns: criteria they can't verbalize but will recognize on sight. Finding those during prototyping is cheap; finding them mid-implementation is expensive, because small spec changes can mean drastically different code. Give them things to react to.
Steps
- Establish scope first: what is being decided (layout? approach? data model? tone?) and what is explicitly out of scope. One decision per round.
- Produce 3-5 variations that are wildly different, not shades of the same idea. If two variations would get the same reaction, replace one.
- Make them cheap and disposable:
- Visual/UX β a single self-contained HTML file with fake data, no backend, no state.
- Approaches β a one-screen sketch of each: the idea, what it optimizes for, its sharpest tradeoff.
- Ranked lists β order from cheapest to most ambitious so the user can draw their line.
- Label each variation with the belief it bets on ("this one assumes density beats whitespace"), so the user's reaction reveals the underlying criterion, not just a preference.
- Collect reactions, then verbalize what was learned: "you consistently rejected X, which suggests the real requirement is Y." That sentence is the deliverable β it becomes part of the spec.
Guardrails
- Nothing produced here is production code. Say so, and don't wire prototypes into the real app.
- Do not converge early to the variation you'd pick. The point is spanning the space.
- If the user reacts to none of them, that's signal too: the decision space was framed wrong. Reframe and rerun rather than generating more of the same.
Related skills
Generative Code Art
anthropics
Create algorithmic art with p5.js using randomness and interactive parameters.
UI/UX Pro Max
anthropics
Build production-grade web components and interfaces with distinctive, polished design.
Artifact Theme Toolkit
anthropics
Apply professional color and font themes to slides, docs, and web pages.
Multi-Component Web Artifacts
anthropics
Build complex React artifacts with Tailwind CSS and shadcn/ui components.