AugmentClaude

Tasteful Web Animation

Design refined, purposeful UI animations for hovers, transitions, and micro-interactions.

Installation

  1. Make sure Claude is on your device and in your terminal.

    Skills load from ~/.claude/skills/ when Claude Code starts up β€” so you need it on your machine first. If you don't have it yet, install it once with the command below, then run claude in any terminal to verify.

    One-time setup
    npm i -g @anthropic-ai/claude-code

    Already have it? Skip ahead.

  2. Paste into Claude Code or into your terminal.

    This copies the whole skill folder into ~/.claude/skills/anim-asymmetric-al/ β€” the SKILL.md plus any scripts, reference docs, or templates the skill ships with. Safe default: works for every skill.

    Faster alternative (instruction-only skills)

    Skips the clone and grabs only the SKILL.md file. Don't use this if the skill ships Python scripts, reference markdowns, or asset templates β€” they won't be downloaded and the skill will fail when it tries to load them.

    Quick install (SKILL.md only)
    Sign up to copy
  3. Restart Claude Code.

    Quit and reopen Claude Code (or any other agent that loads from ~/.claude/skills/). New skills are picked up on startup.

  4. Just ask Claude.

    Skills auto-activate when your request matches the skill's description β€” no slash command needed. Trigger phrases live in the skill's own frontmatter; you can read them in the β€œWhat this skill does” section above.

Prefer to read the source first? Open on GitHub.

When Claude uses it

Tasteful, subtle web UI animation following Emil Kowalski / animations.dev principles. Use when adding or reviewing interface motion β€” hover and press feedback, entrances and exits, modals, toasts, menus, loading and skeleton states, staggered reveals, page or view transitions β€” so motion stays refined and purposeful, not decorative. Covers CSS, Web Animations, and React timing/easing. Pair with the motion skill for motion/react API specifics.

What this skill does

Tasteful Web Animation β€” Skill

Name: anim Purpose: Tasteful, subtle web animations following Emil Kowalski's philosophy and animations.dev principles. Use this skill when adding motion to interfaces β€” hover states, page transitions, micro-interactions, loading states, or any UI animation β€” so motion stays refined and purposeful, not decorative noise.

Applies when: Adding or reviewing UI motion (CSS, Web APIs, or React); hover and press feedback; entrances/exits; modals, toasts, menus; loading and skeleton patterns; staggered reveals; page or view transitions.

Do not use when: Motion would hurt clarity or accessibility; the task is only motion/react plumbing β€” pair with the motion skill for API specifics. Skip motion for validation errors, critical errors, actively read content, and high-frequency live updates.

Workflow

  1. Decide what the motion communicates (feedback, hierarchy, spatial continuity) β€” not decoration.
  2. Choose a duration tier: micro-interactions 150–250ms, standard transitions 200–350ms, orchestrations 400–600ms total; keep total under ~1s unless it is true loading feedback.
  3. Animate transform and opacity when possible; entrance ease-out, exit ease-in, exit faster than entrance; pair opacity with a small translate for entrances.
  4. Define reduced-motion behavior (prefers-reduced-motion or useReducedMotion); avoid layout-affecting properties and animating on every re-render.
  5. Validate at 2Γ— and 0.5Γ— speed, check exits, and sanity-check on lower-end hardware.

Core Philosophy

Animation should be invisible. When done right, users don't notice animation β€” they notice that the interface feels good. The moment someone says "nice animation," you've probably overdone it.

"The best animations are the ones you don't notice." β€” Emil Kowalski

The 40 Rules of Tasteful Animation

Timing & Duration

  1. Micro-interactions: 150-250ms. Hovers, button presses, toggles. Anything faster feels instant (good); anything slower feels sluggish (bad).

  2. Standard transitions: 200-350ms. Modals opening, panels sliding, content appearing. This is your bread and butter.

  3. Complex orchestrations: 400-600ms total. Page transitions, multi-step reveals. Never longer unless you have a very good reason.

  4. Exit animations should be faster than entrances. Users are waiting to do something next. Enter at 300ms, exit at 200ms.

  5. Stagger delays: 30-60ms between items. Longer staggers (100ms+) feel like a slideshow. Keep it tight.

  6. Never animate for more than 1 second total. If your animation takes longer, it's not an animation - it's a loading screen.

Easing & Physics

  1. Default to ease-out for entrances. Elements arriving should decelerate naturally, like a car pulling into a parking spot.

  2. Use ease-in for exits. Elements leaving should accelerate away, like releasing a bowstring.

  3. Use ease-in-out sparingly. Only for elements that move from point A to point B while staying on screen (dragging, repositioning).

  4. Never use linear easing for UI. Linear is for progress bars and looping background animations only. Real objects don't move linearly.

  5. Prefer spring physics for organic motion. Springs have natural overshoot and settle. In Motion for React, use transition={{ type: "spring", stiffness: 400, damping: 25 }} (tune as needed); in CSS, use cubic-bezier() or linear() curves that approximate a spring.

  6. Match easing to physical metaphor. Dropping? Ease-in with bounce. Rising? Ease-out. Sliding? Ease-in-out.

  7. Consistent easing across related elements. If a modal and its backdrop animate together, they must use the same curve.

What to Animate

  1. Animate transform and opacity only (when possible). These are GPU-accelerated and won't cause layout thrashing.

  2. Never animate width, height, top, left, margin, or padding. These trigger expensive layout recalculations. Use transform: scale() or translate() instead.

  3. Animate from a definite state to a definite state. Never animate to/from auto or computed values without measuring first.

  4. Scale from center for growth, from origin for menus. Dropdowns scale from their trigger. Modals scale from center. Be intentional.

  5. Opacity changes should accompany movement. Don't just fade - fade AND move. opacity: 0 + translateY(8px) β†’ opacity: 1 + translateY(0).

  6. Keep movement distances small. 4-16px for micro-interactions. 20-40px for larger reveals. Anything more looks cartoony.

Interaction States

  1. Hover: instant on, 150ms off. Respond immediately when hovering; ease out when leaving so it doesn't "snap" away.

  2. Active/pressed: scale(0.97-0.98). Subtle compression. Never go below 0.95 - that's cartoon territory.

  3. Focus: never animate the focus ring itself. Focus indicators are for accessibility. Animate the element, not the indicator.

  4. Disabled elements: no animation. Disabled means disabled. Don't tease users with hover effects on things they can't click.

  5. Loading states: subtle pulse or skeleton shimmer. Not spinners unless absolutely necessary. Keep the rhythm calm.

Entrance & Exit Patterns

  1. Fade + rise for content appearing. opacity: 0, y: 8 β†’ opacity: 1, y: 0. The classic for a reason.

  2. Fade + sink for content disappearing. Reverse is not always best. Sometimes exit down, not up, for natural gravity.

  3. Scale for emphasis, translate for navigation. Opening something important? Scale. Moving to a new view? Slide.

  4. Modals: scale(0.96) + opacity, not scale(0). Starting from nothing looks cheap. Start nearly there.

  5. Toasts: slide from edge + fade. Come from where they'll return to. Slide in from right, slide out to right.

  6. Menus: transform-origin at trigger, scale + opacity. Dropdowns should bloom from their source.

Orchestration & Staggering

  1. Lead with the most important element. In a stagger sequence, the primary content animates first.

  2. Background elements animate first, foreground last. Backdrop β†’ container β†’ content β†’ actions.

  3. Use stagger for related items only. A list of cards? Stagger. Unrelated UI elements? Animate together.

  4. Keep stagger groups small (3-7 items). More than that and the last item waits too long.

  5. Exit in reverse order or all-at-once. Either mirror the entrance stagger (last in, first out) or don't stagger exits at all.

Performance & Accessibility

  1. Always respect prefers-reduced-motion. Not optional. Wrap motion in @media (prefers-reduced-motion: no-preference) or check the query in JS.

  2. Use will-change only when needed, remove after. Apply before animation starts, remove after it ends. Never leave it on permanently.

  3. Avoid animating during scroll. Scroll-linked animations can jank. Use scroll-timeline or Intersection Observer sparingly.

  4. Test on low-end devices. That buttery M3 Mac animation becomes a slideshow on a $200 Android.

  5. Don't animate layout on mobile. Mobile browsers struggle with layout animations. Keep it to transforms and opacity.

CSS Implementation Patterns

Standard Transition Setup

.element {
  transition:
    transform 200ms ease-out,
    opacity 200ms ease-out;
}

/* Hover: instant on, fade off */
.element:hover {
  transform: translateY(-2px);
  transition-duration: 0ms; /* instant on */
}
.element:not(:hover) {
  transition-duration: 150ms; /* ease off */
}

Fade + Rise Entrance

@keyframes fadeInUp {
  from {
    opacity: 0;
    transform: translateY(8px);
  }
  to {
    opacity: 1;
    transform: translateY(0);
  }
}

.entering {
  animation: fadeInUp 250ms ease-out forwards;
}

Spring-like Easing (CSS)

/* Approximated spring curve */
:root {
  --spring-bounce: cubic-bezier(0.34, 1.56, 0.64, 1);
  --spring-smooth: cubic-bezier(0.22, 1, 0.36, 1);
  --spring-snappy: cubic-bezier(0.16, 1, 0.3, 1);
}

Stagger Pattern

.item {
  animation: fadeInUp 200ms ease-out backwards;
}
.item:nth-child(1) {
  animation-delay: 0ms;
}
.item:nth-child(2) {
  animation-delay: 40ms;
}
.item:nth-child(3) {
  animation-delay: 80ms;
}
.item:nth-child(4) {
  animation-delay: 120ms;
}
.item:nth-child(5) {
  animation-delay: 160ms;
}

Reduced Motion

@media (prefers-reduced-motion: reduce) {
  *,
  *::before,
  *::after {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;
    transition-duration: 0.01ms !important;
  }
}

Motion (Framer Motion) Patterns

Fade + Rise

<motion.div
  initial={{ opacity: 0, y: 8 }}
  animate={{ opacity: 1, y: 0 }}
  exit={{ opacity: 0, y: 4 }}
  transition={{ duration: 0.2, ease: [0.22, 1, 0.36, 1] }}
/>

Spring Physics

<motion.div
  animate={{ scale: 1 }}
  whileTap={{ scale: 0.97 }}
  transition={{ type: "spring", stiffness: 400, damping: 25 }}
/>

Stagger Children

<motion.ul
  initial="hidden"
  animate="visible"
  variants={{
    visible: { transition: { staggerChildren: 0.04 } },
  }}
>
  {items.map((item) => (
    <motion.li
      key={item.id}
      variants={{
        hidden: { opacity: 0, y: 8 },
        visible: { opacity: 1, y: 0 },
      }}
    />
  ))}
</motion.ul>

Exit Before Enter (AnimatePresence)

<AnimatePresence mode="wait">
  <motion.div
    key={currentView}
    initial={{ opacity: 0 }}
    animate={{ opacity: 1 }}
    exit={{ opacity: 0 }}
    transition={{ duration: 0.15 }}
  />
</AnimatePresence>

Common Mistakes to Avoid

  • Bouncy everything. Bounce is for celebration (confetti, success). Not for opening menus.
  • Slow fades. If opacity takes more than 200ms, it feels like lag, not elegance.
  • Scale(0) to scale(1). Looks like things popping into existence from nothing. Start at 0.95+.
  • Inconsistent directions. If modals enter from bottom, they exit to bottom. Pick a direction and commit.
  • Animating on mount unconditionally. First page load? Maybe. Every re-render? Definitely not.
  • Forgetting exit animations. Things snapping away is jarring. Every entrance needs an exit strategy.
  • Using animation to hide slow code. If you're animating to mask loading, fix the loading instead.
  • Too many things moving at once. One focal animation, everything else is secondary or static.

When NOT to Animate

  • Form validation errors (use color/icon changes instead)
  • Critical error states (don't delay bad news)
  • Content the user is actively reading
  • High-frequency updates (live data, timers)
  • Anything the user will see hundreds of times per session

Checklists

Implementation checklist

  • Durations within recommended bands; exits faster than entrances where relevant
  • Primarily transform + opacity (exceptions documented)
  • Reduced motion behavior defined and tested
  • Stagger only for related groups; small counts (about 3–7)

Review checklist

  • Motion supports the task; it is not the main attraction
  • No motion used to mask slow loads or errors

Testing checklist

  • Does it feel good at 2x speed? (If not, it's too slow)
  • Does it feel good at 0.5x speed? (If not, it's too fast or lacks easing)
  • Does it work with reduced motion enabled?
  • Does the exit feel as considered as the entrance?
  • Would a user notice if you removed it? (If yes, reconsider)
  • Does it work on a $200 Android phone?

Shared implementation (this monorepo)

The repo motion contract has two synchronized halves:

  1. CSS tokens in packages/ui/styles/globals.css (:root) β€” the baseline for Tailwind, Base UI surfaces, and global CSS.
  2. TS constants in packages/lib/motion-presets.ts β€” the intended pair for motion/react and shared helpers; prefer these over raw literals in new or refactored client code.

When updating one half, update the other so consumers stay in lockstep.

CSS tokens (packages/ui/styles/globals.css :root)

/* Easing β€” strong cubic-bezier variants, not the weak built-ins */
--ease-out-soft: cubic-bezier(0.22, 1, 0.36, 1);
--ease-in-soft: cubic-bezier(0.4, 0, 1, 1);
--ease-in-out-soft: cubic-bezier(0.77, 0, 0.175, 1);
--ease-drawer: cubic-bezier(0.32, 0.72, 0, 1); /* iOS curve */

/* Duration tiers β€” product UI stays under 300ms unless ceremonial */
--duration-press: 120ms; /* button/tile press feedback */
--duration-micro: 150ms; /* hover, color change */
--duration-standard: 220ms; /* tooltip, popover, dropdown, select */
--duration-modal: 220ms; /* dialog open/close */
--duration-drawer: 320ms; /* sheet / vaul drawer */
--duration-route: 240ms; /* matches asym-vt-route-* */
--duration-shared: 280ms; /* matches asym-vt-share-* */

/* Stagger β€” keep tight (30–80ms) */
--stagger-tight: 45ms;
--stagger-medium: 60ms;

/* Transform tokens β€” never go below 0.95 (cartoon territory) */
--scale-press: 0.98;
--scale-hover-subtle: 1.02;
--scale-entrance: 0.96;

Authoritative values live in packages/ui/styles/globals.css; keep the fenced copy above in sync when tokens change.

CSS utilities (composable, defined in the same file)

UtilityWhat it doesTouch-safe?Pair with
.press-feedback:active scale to var(--scale-press)Yes (:active fires on tap)Default on every <Button> already
.hover-lift:hover translateY(-2px)Yes (@media (hover: hover) and (pointer: fine))Cards, tiles
.hover-scale-subtle:hover scale(var(--scale-hover-subtle))Yes (@media (hover: hover) and (pointer: fine))Buttons, badges, marketing CTAs
.spinner-essentialinfinite spin exempt from the reduced-motion kill (essential status feedback)YesLoader2 loading indicators only

The three utilities share one transition-property declaration so you can stack them on the same element without one overriding another's transition list.

TS constants (@asym/lib/motion-presets)

EASE_OUT_SOFT, EASE_IN_SOFT, EASE_IN_OUT_SOFT, EASE_DRAWER, DURATION_PRESS, DURATION_MICRO, DURATION_STANDARD, DURATION_ROUTE, DURATION_SHARED, DURATION_DRAWER, DURATION_SLOW, STAGGER_TIGHT, STAGGER_MEDIUM, SCALE_HOVER_SUBTLE, SCALE_TAP_SUBTLE, SCALE_ENTRANCE. Semantic parity with the CSS --ease-*, --duration-* (where present), --stagger-*, and --scale-* tokens in globals.css β€” same numeric intent, not always the same name (e.g. DURATION_SLOW is extra-tier TS for marketing/hero; SCALE_TAP_SUBTLE matches --scale-press).

Pre-built Transition objects: transitionStandard, transitionSlow, transitionExitQuick, springTap (gestures only).

Reduced-motion-aware helpers:

  • propsHeroEntrance(reduceMotion, delay?, y?) β€” fade + small rise.
  • propsFadeRiseInView(reduceMotion, options?) β€” fade + rise on scroll-in.
  • propsScaleFadeInView(reduceMotion, options?) β€” fade + scale from SCALE_ENTRANCE.

@asym/lib/motion

Re-exports motion, AnimatePresence, LayoutGroup, useReducedMotion, plus MotionProvider (a LazyMotion features={domAnimation} wrapper). Use these in any client component that already imports from motion/react.

Repo motion standard (operative rules)

These rules are enforced by tooling/eslint-config/base.mjs (motion/react import restriction) and tests/unit/motion-contract.test.ts (banned class patterns), plus code review. Runtime contract: packages/ui/styles/globals.css and packages/lib/motion-presets.ts (update both together). Written contract (this file + docs/ai/rules/frontend.md Motion rules): how to apply them; keep all three in sync when policy changes.

When NOT to animate (in this repo)

  • Anything triggered by ⌘K, ⌘B, or other keyboard shortcuts. Command palette is intentionally instant β€” see packages/ui/components/shadcn/command.tsx.
  • Form validation errors β€” no extra motion; use color/icon/text for visual feedback only (errors must still be named, associated, and programmatically exposed per form a11y β€” not β€œcolor only” in the WCAG sense).
  • Live data, timers, ticker counters β€” tabular-nums and no animation.
  • Sortable/filtered list reordering at high frequency β€” use VT shared morphs or no animation; do not add per-row springs (packages/missionary/components/tasks/task-row.tsx is the canonical example).
  • Disabled controls β€” no hover/press feedback (handled by disabled:pointer-events-none disabled:opacity-50 on Button).

Hover on touch

  • Any hover:scale-*, hover:-translate-*, hover:shadow-* lift effect must be wrapped in @media (hover: hover) and (pointer: fine).
  • Easiest path: use .hover-lift or .hover-scale-subtle (both already gated). For ad-hoc group-hover: patterns where the parent owns the trigger, use the Tailwind arbitrary variant: [@media(hover:hover)_and_(pointer:fine)]:group-hover:scale-[var(--scale-hover-subtle)].

Button press

  • All pressable elements get press feedback via the Button base (which now includes .press-feedback). Native <button> elements that don't use the Button primitive should add .press-feedback directly.
  • Never add active:scale-[0.98] inline β€” it duplicates the contract.

Popover / tooltip / dropdown origin

  • Base UI popup surfaces use transform-origin: var(--transform-origin) (the Base UI positioner variable; origin-(--transform-origin) in Tailwind). Already correct in shared primitives β€” keep it.
  • Modals (Dialog, full-screen overlays) keep transform-origin: center.

Route transitions

  • Owned by RouteMainViewTransitionBoundary, applied at the app shell (e.g. donor layout.tsx, apps/missionary/components/app-shell.tsx, apps/admin/app/mc-shell.tsx β€” not necessarily the root layout.tsx in every app).
  • The boundary's <ViewTransition> is keyed by pathname: enter/exit can only fire on an unmount/mount pair, and a persistent layout boundary never remounts on its own. Consequence when the flag is ON (NEXT_PUBLIC_VIEW_TRANSITIONS_ENABLED=true): the route-content subtree remounts per navigation (template.tsx semantics β€” client state below the shell resets, route content starts scrolled to top). With the flag OFF nothing remounts and nothing animates.
  • Page bodies inside the boundary get no unconditional entrance: gate CSS animate-in classes and motion initial props with useWithinViewTransitionRouteLayer() (!withinRouteVt && "animate-in fade-in duration-300" / initial={withinRouteVt ? false : {...}} β€” the PageShell pattern is the template).
  • Lists driven by AnimatePresence mode="popLayout" (e.g. apps/admin/app/feed/org-updates/page-client.tsx) gate the first mount only via <AnimatePresence initial={!withinRouteVt}> β€” a per-item initial ternary would also kill the add/remove animation the list needs.
  • The VT CSS in globals.css must use the class selector form ::view-transition-old(.asym-vt-route-exit) (leading dot). React applies enter/exit/share prop values as view-transition-class; an undotted ident targets a view-transition name and silently matches nothing (guarded by tests/unit/motion-contract.test.ts).
  • Do not add motion.div layout on the swapping region.

CSS transitions vs motion/react tweens vs springs

  • CSS transitions for all state changes (open/close, hover, press, color).
  • motion/react tweens for orchestrated entrances and exits (page mounts, hero strips, lists).
  • Springs only for gestures and decorative interactions. Not for stat cards, list rows, or buttons.

Tooltip pattern

  • Shared TooltipProvider defaults: delay={300}, timeout={0} (see packages/ui/components/shadcn/tooltip.tsx). With Base UI, timeout is the window for skipping the open delay when moving between triggers; 0 disables that skip window β€” do not read it as "warm follow-up" behavior. For always-instant tooltips, set delay={0} on a subtree provider (e.g. nav sidebar, rich-text toolbar) instead of inferring it from timeout alone.
  • The sidebar's <TooltipProvider delay={0}> is a deliberate exception (collapsed-icon sidebar tooltips should be instant).

Reduced motion

  • The repo-wide prefers-reduced-motion: reduce baseline lives only in packages/ui/styles/globals.css. Apps must not redeclare it.
  • New or refactored motion/react code should use useReducedMotion() and return transition: { duration: 0 }, initial: false, or skip motion when reduced motion is on. Pattern examples: MotionPreset, RippleButton, AppIcon, task-row, task-stats, feed-post's FloatingEmoji.
  • View Transitions are zeroed in CSS (globals.css under @media (prefers-reduced-motion: reduce)).

Repo examples to copy

  • Best primitive example: packages/ui/components/shadcn/page-shell.tsx (motion + tokens + view-transition awareness in one file).
  • Best button: packages/ui/components/shadcn/button.tsx (press-feedback on the base; hover-scale-subtle for maia variants; no transition: all).
  • Best card hover: apps/admin/features/mission-control/components/tiles/tile-card.tsx (uses hover-lift only, no per-effect translate stack).
  • Best list row: packages/missionary/components/tasks/task-row.tsx (one stagger entrance, no per-row motion.layout, no per-element springs, hover lift via hover-lift).

Common mistakes / pitfalls

  • Linear easing on interactive UI
  • Animating layout properties on mobile or in lists
  • Ignoring exit choreography
  • Staggering unrelated elements or long lists
  • Hover/press feedback on disabled controls

"Animation is not about moving things. It's about not making users wait." β€” Emil Kowalski

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