AugmentClaude

ALFWorld Clean Object

Clean items in your inventory using available washing stations.

Installation

  1. Make sure Claude is on your device and in your terminal.

    Skills load from ~/.claude/skills/ when Claude Code starts up — so you need it on your machine first. If you don't have it yet, install it once with the command below, then run claude in any terminal to verify.

    One-time setup
    npm i -g @anthropic-ai/claude-code

    Already have it? Skip ahead.

  2. Paste into Claude Code or into your terminal.

    This copies the whole skill folder into ~/.claude/skills/alfworld-clean-object-zjunlp/ — the SKILL.md plus any scripts, reference docs, or templates the skill ships with. Safe default: works for every skill.

    Faster alternative (instruction-only skills)

    Skips the clone and grabs only the SKILL.md file. Don't use this if the skill ships Python scripts, reference markdowns, or asset templates — they won't be downloaded and the skill will fail when it tries to load them.

    Quick install (SKILL.md only)
    Sign up to copy
  3. Restart Claude Code.

    Quit and reopen Claude Code (or any other agent that loads from ~/.claude/skills/). New skills are picked up on startup.

  4. Just ask Claude.

    Skills auto-activate when your request matches the skill's description — no slash command needed. Trigger phrases live in the skill's own frontmatter; you can read them in the “What this skill does” section above.

Prefer to read the source first? Open on GitHub.

When Claude uses it

Cleans a specified object using an appropriate cleaning receptacle (e.g., sinkbasin). Use when a task requires an object to be in a clean state (e.g., "clean potato", "wash apple") before proceeding. Navigates to the cleaning location, performs the clean action, and confirms the object is now clean.

What this skill does

Instructions

Clean an object you are holding using a sinkbasin. The object must be in your inventory before cleaning.

Workflow

  1. Navigate: go to sinkbasin 1 (or the appropriate sinkbasin in the environment)
  2. Clean: clean {object} with sinkbasin 1 -- verify observation confirms "You clean the {object}"
  3. Proceed: The object is now clean. Continue with the next task step

Action Format

  • clean {obj} with {recep} (e.g., clean potato 1 with sinkbasin 1)

Error Recovery

  • "Nothing happened": Check (1) you are holding the object, (2) you are at the sinkbasin, (3) object and receptacle names are correct
  • Not at sinkbasin: execute go to sinkbasin 1 first

Example

Scenario: You are holding potato 1 and need to clean it.

Thought: I need to clean this potato. I should go to the sinkbasin.
Action: go to sinkbasin 1
Observation: On the sinkbasin 1, you see nothing.
Action: clean potato 1 with sinkbasin 1
Observation: You clean the potato 1 using the sinkbasin 1.

Result: The potato is now in a clean state and ready for the next task step.

Post-Condition

After successful execution, the object will be in a clean state. You may proceed with the next step of your task (e.g., placing the clean object on a shelf or in a microwave).

Related skills