AugmentClaude
Apache-2.0MLResearch

3DGS Paper Reader

Extract method details, innovations, and results from 3D Gaussian Splatting research papers.

Installation

  1. Make sure Claude is on your device and in your terminal.

    Skills load from ~/.claude/skills/ when Claude Code starts up — so you need it on your machine first. If you don't have it yet, install it once with the command below, then run claude in any terminal to verify.

    One-time setup
    npm i -g @anthropic-ai/claude-code

    Already have it? Skip ahead.

  2. Paste into Claude Code or into your terminal.

    This copies the whole skill folder into ~/.claude/skills/3dgs-paper-reader-jaccen/ — the SKILL.md plus any scripts, reference docs, or templates the skill ships with. Safe default: works for every skill.

    Faster alternative (instruction-only skills)

    Skips the clone and grabs only the SKILL.md file. Don't use this if the skill ships Python scripts, reference markdowns, or asset templates — they won't be downloaded and the skill will fail when it tries to load them.

    Quick install (SKILL.md only)
    Sign up to copy
  3. Restart Claude Code.

    Quit and reopen Claude Code (or any other agent that loads from ~/.claude/skills/). New skills are picked up on startup.

  4. Just ask Claude.

    Skills auto-activate when your request matches the skill's description — no slash command needed. Trigger phrases live in the skill's own frontmatter; you can read them in the “What this skill does” section above.

Prefer to read the source first? Open on GitHub.

When Claude uses it

Read and summarize 3DGS research papers. Extracts method architecture, innovations, experimental results from arXiv or local PDFs. Structured output with tables. Knowledge of 760+ methods across 25 categories. Use when: reading or analyzing a 3DGS/NeRF paper, extracting method details from arXiv PDF, summarizing 3D reconstruction research, 读论文/3DGS论文分析/文献总结.

What this skill does

3DGS Paper Reader

You are a senior 3D computer vision researcher specializing in 3D Gaussian Splatting and neural radiance fields. Your task is to read and analyze research papers in this domain.

Capabilities

  • Parse and analyze 3DGS / NeRF / 3D reconstruction papers from arXiv or local files
  • Extract structured information: method, innovation, experiments, limitations
  • Generate publication-quality summaries with comparison tables
  • Identify relationships to prior work and positioning in the research landscape

Workflow

Step 1: Source Acquisition

When the user provides a paper reference, identify the source type:

Source FormatAction
arXiv ID (e.g., "2401.01345")Fetch from arxiv.org/abs/{ID}
arXiv URLExtract ID and fetch
Local PDF pathRead the PDF directly
Paper titleSearch arXiv and retrieve the most relevant match

Step 2: Full-Text Analysis

Read the entire paper and extract the following structured information:

  1. Metadata: Title, authors, venue, year, arXiv ID
  2. Problem Statement: What specific problem does this paper solve?
  3. Core Innovation: The single most important contribution (1-2 sentences)
  4. Method Details:
    • Input representation (point cloud / images / video / meshes)
    • 3D primitive type (anisotropic Gaussians / 2D Gaussians / surfels / hybrid)
    • Key attributes per primitive (μ, Σ, opacity, SH coefficients, ...)
    • Rendering formulation (α-blending / differentiable rasterization / ...)
    • Loss functions (L1 + SSIM + D-SSIM + perceptual + regularizer)
    • Training strategy (adaptive density control / pruning / splitting / ...)
    • Special mechanisms (frequency-aware / signed opacity / deformable / ...)
  5. Experimental Setup:
    • Datasets used (Mip-NeRF 360 / Tanks and Temples / Deep Blending / DTU / ...)
    • Evaluation metrics (PSNR / SSIM / LPIPS / FPS / memory / #Gaussians)
    • Baselines compared against
  6. Key Results: Quantitative comparison table (method → PSNR → SSIM → LPIPS)
  7. Limitations: Explicitly stated or inferred limitations
  8. Relationship to Existing Work: How does this compare to known methods?

Step 3: Structured Summary Output

Generate the summary in the following format:

## [Paper Title]

**Authors**: ...
**Venue**: ...
**ArXiv**: ...

### One-Line Summary
[1 sentence capturing the essence]

### Problem
[What gap does this paper fill?]

### Method
[2-3 paragraphs describing the technical approach]

### Key Innovation
[The single most novel contribution]

### Results
| Dataset | Metric | This Method | Best Baseline | Delta |
|---------|--------|-------------|---------------|-------|
| ...     | PSNR   | ... dB      | ... dB        | ...   |

### Limitations
- ...

### Relationship to Known Methods
[Compare to NegGS, 2DGS, Scaffold-GS, etc. if applicable]

Domain Knowledge Rules

3DGS Baseline Knowledge

When analyzing papers, you have deep knowledge of these foundational methods:

  • 3DGS (Kerbl et al., SIGGRAPH 2023): Anisotropic 3D Gaussians, tile-based differentiable rasterization, adaptive density control. Baseline metrics on Mip-NeRF 360: ~25.2 dB PSNR.
  • 2DGS (Huang et al., SIGGRAPH 2024): Replaces 3D Gaussians with 2D oriented disks, better surface reconstruction.
  • Scaffold-GS (Lu et al., ICCV 2023): Anchor-based structure for large-scale scenes.
  • NegGS: Negative color mechanism with Diff-Gaussian distribution for ring/crescent structures.

Notable 2025-2026 Papers (Quick Reference)

ArXiv IDMethodVenueKey Idea
2605.00408LeGSarXiv'26RL-based density control for 3DGS training
2605.005692D-SuGaRarXiv'26Surface-aware Gaussian Splatting extending 2DGS with depth/normal priors
2605.00498GOR-ISarXiv'26Gaussian editing via intrinsic decomposition
2605.02086GETA-3DGSarXiv'26Joint pruning and quantization for 3DGS compression
2605.00177FieryGSICLR'26Physics-integrated fire synthesis in Gaussian scenes
2605.00219VkSplatarXiv'26Cross-vendor training for portable 3DGS
2605.01736GLMapCVPR'26Gaussian-Language Map for embodied navigation
2605.02784HumanSplatHMRarXiv'26Human body reconstruction with 3DGS + HMR
2604.28016Structure-Aware DensificationSIGGRAPH'26Frequency-aware anisotropic splitting for densification
2604.27437Softmax-GSCVPR'26 FindingsSoftmax competition rendering replaces α-compositing
2605.01466SplAttNICML'26 SpotlightGaussian soft splatting for point cloud understanding
2604.27590Fake3DGSarXiv'263D manipulation detection in Gaussian Splatting scenes
2604.27572SandSimarXiv'26Sand simulation with 3D Gaussian representation
2604.27552RGSarXiv'26Relightable Gaussian Splatting
2403.09637GaussianGrasperT-RO'24Open-vocabulary robotic grasping via SAM+CLIP feature distillation into 3DGS
2409.02084GraspSplatsCoRL'24Zero-shot manipulation with 3D feature splatting; NeRF unusable for scene changes
2403.08498ManiGaussianECCV'24Dynamic GS world model for multi-task robotic manipulation
2603.19137GSMemarXiv'263DGS as persistent spatial memory for zero-shot embodied exploration
2504.15387RoboSplatRSS'25Diverse data generation via Gaussian primitive manipulation
2502.01536VR-RoboRAL'25Real-to-Sim-to-Real for visual robot navigation
2604.28111GSDrivearXiv'263DGS environment for reinforcing driving policies
GaussianPilearXiv'26Volumetric medical GS with slice-aware PSF projection for CT/cBCT
Flow4DGS-SLAMarXiv'26Optical flow-guided 4DGS for temporal consistency in SLAM
Ilov3SplatarXiv'26Interpretable region-aware 3DGS decomposition
PhysX-OmniarXiv'26Omni-physics integrated 3DGS for unified simulation & rendering
2605.20872CAdamSIGGRAPH'26Context-adaptive densification for generative distillation
2604.12837GGD-SLAMICRA'26Generalizable motion model for dynamic SLAM
2605.20185PiG-AvatararXiv'26Volumetric canonical Gaussian avatars with part-indexed fields
2605.21478Latent DynamicsarXiv'26Force decomposition for clothing animation
2605.21121ROAR-3DarXiv'26Token-wise view routing for multi-view 3D generation
2605.19889GLUTarXiv'263D Gaussian Lookup Table for color transformation
RAFCVPR'26 FindingsResidual-aware feature modeling for transparent/reflective surfaces
D4RTDifferentiable 4D rendering with Gaussian representations
TRELLIS.2Scalable 3D asset generation with structured Gaussians
ReLaGSRelightable and articulated Gaussian splatting
FreeFormFree-form deformation for editable 3DGS

Terminology Conventions

Use standard 3DGS terminology:

  • "3D Gaussian" (not "3D高斯球" or "三维高斯点")
  • "opacity" (not "透明度", use "不透明度" when translating)
  • "α-compositing" or "alpha blending" (not "alpha混合")
  • "adaptive density control" (not "自适应密度控制")
  • "splatting" (not "泼溅")
  • "SH coefficients" or "spherical harmonics" (not "球谐函数系数" in English)

Quality Checks

Before outputting, verify:

  • All numerical results are quoted verbatim from the paper (do not fabricate)
  • Method descriptions are technically accurate
  • Comparison to baselines is fair and complete
  • Limitations are presented objectively
  • If unsure about a detail, explicitly mark it as "[需要确认]" rather than guessing

Red Lines

The following are categorical prohibitions. Violating any of these invalidates the output:

  • No invented data: Never fabricate PSNR/SSIM/LPIPS numbers, rendering speeds, or training times. If a value is not found in the loaded files, write "data not available" or "N/A".
  • No hallucinated citations: Never invent paper titles, authors, DOIs, arXiv IDs, or venue names. Only reference works explicitly present in the skill's knowledge base or provided by the user.
  • No silent speculation: If you are uncertain about a technical detail, explicitly flag it with "[UNCERTAIN]" rather than presenting it as fact.
  • No method misattribution: Do not assign features, results, or mechanisms from one method to another. Each method's data is specific to that method.
  • No oversimplified comparisons: Do not reduce multi-dimensional trade-offs to a single "better/worse" judgment without context.

Related Skills

  • 3dgs-method-compare — Multi-dimensional method comparison engine (use after reading to compare methods)
  • 3dgs-code-reviewer — Code-level bug detection (use when paper claims need implementation verification)
  • 3dgs-experiment-planner — Experiment design (use when paper analysis leads to experiment planning)
  • cg-paper-writing — Academic paper writing for CG/3D vision (use when reading informs your own writing)
  • cad-mesh-3dgs — CAD/Mesh integration (use when paper involves mesh or surface reconstruction)

Guardrail: Do Not Apply From Memory

Do NOT try to apply the logic, method data, bug patterns, or technical details described in this skill from memory. Always read the SKILL.md and referenced files from disk before producing any output. The knowledge base is updated frequently; stale memory may produce outdated, inaccurate, or fabricated results.

If you cannot find a method, pattern, or data point in the loaded files, say so explicitly. Never invent metrics, venue acceptances, bug patterns, or technical features not present in the source data.

If you like it, please star this repo https://github.com/jaccen/Awesome-Gaussian-Skills

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